Volume Fields

A deep dive into proceduralism – A variety of visual experiments all driven by data rather than keyframes. My desire to convert temperature, density, and velocity data into animations led me to utilize dynamics, particles, grains, solvers, VEX, and surface operators to create this short piece. Created in Houdini and rendered in Redshift. Likes: 1052 […]

ASSASSIN’S CREED – MOTION GRAPHICS REEL

Working on Assassin’s Creed was an immensely rewarding creative experience for me. Being such a big fan of Director Justin Kurzel’s work, it was amazing to be able to immediately establish a great working relationship together. Our mutual trust and open dialogue with one another made this one of my personal favorite feature film projects […]

Houdini Ice and Frost

Frost and ice growth system originating from collision points of snowflakes. It’s delightfully procedural but became somewhat heavy; I’ll optimize better next time. Everything was done in Houdini and rendered with Arnold. The model is a scan of a beautiful sculpture by Georges Gardet called Drame au désert from threedscans.com Likes: 634 Viewed: 11194 source

Acid on Golden bear – Houdini

Test with flip houdini 15.5 – Mantra – Nuke Likes: 43 Viewed: 640 source

FITC Tokyo 2015 Titles

Now in its sixth year, FITC Tokyo 2015 consists of presentations from some of the most interesting and engaging digital creators from all around the world. To commemorate FITC Tokyo’s inaugural title sequence we sought to encapsulate the city itself—distilled to graphic form. Aiming to contrast the harmonies of traditional Japanese culture against the backdrop […]

Logitech ~ Powerplay

A series of films portraying a player’s experience using the G433 gaming headset and the Powerplay wireless charging system, that delve deep into the intricacies of sound, feeling and form. Our intention was to bridge the gap between product and experience and to create a series of films that appealed to the modern gamer. See […]

Huawei – Mate 10

For the Huawei Mate 10 mobile launch The Mill were commissioned to create this fast paced, high adrenaline metaphorical piece to capture the power of the new device. Starting with a basic boardomatic, I was tasked with designing the CG camera moves for the ‘Eye’ section. The original concept for this was for the camera […]

Nike Flyknit

Nike Flyknit Nike Global commissioned ManvsMachine to create a cinematic piece that would communicate the ‘Infinite Possibilities’ of Flyknit for the 2016 Innovation Summit. I was working as part of the in-house team at ManvsMachine as Technial Director. I did various tasks including Design/RnD, Simulation, Animation, Shading, Lighting and Rendering. The films follows the journey […]

Nike Air Max 1 Ultra Flyknit

When Nikes Air Max 1 Ultra Flyknit is hitting the stores “launch” will have a whole new meaning. High up in the sky we don’t loose grip or traction and celebrate the latest killer shoe of Nike in all it’s lightweight glory. Spawning from the visual style of the central animation a whole lot of […]

VERSUS.

VERSUS. A charismatic take on the everlasting battle of nature which sees MvsM’s name as the seed behind the piece. Man vs Machine evolves into Nature vs Structure, Form vs Function and ultimately becomes a playful discourse about nature, animals and conflict. I was working as part of the in-house team at ManvsMachine as Technial […]

Logitech – G433

Logitech – G433 I was working as part of the in-house team at ManvsMachine as Technial Director. I did various tasks including Design/RnD, Simulation, Animation, Shading, Lighting and Rendering. – Design & Direction: ManvsMachine Audio: Zelig Likes: 446 Viewed: 3829 source

Ilohas – Nature by Design (Director’s Cut)

Ilohas – Nature by Design I was working as part of the in-house team at ManvsMachine as Technial Director. I did various tasks including Design/RnD, Simulation, Animation, Shading, Lighting and Rendering. – Client: Ogilvy & Mather (Japan) Direction, Design & Animation: ManvsMachine Music: Bo En Sound Design & Mix: Echolab VFX / post production: ManvsMachine […]

Nike – Hypervenom II

Nike / Hypervenom II Directors cut, 2015. – development reel : I was working as part of the in-house team at ManvsMachine as Technial Director. I did various tasks including Design/RnD, Simulation, Animation, Shading, Lighting and Rendering. – Design & Direction: ManvsMachine Audio: Echolab Likes: 1594 Viewed: 38673 source

Nike ~ Flyknit

Infinite Possibilities. The innovation pillars of Flyknit are explored and celebrated through cross category silhouettes such as lightweight strength, elemental defence and precision fit technology. This film begins a progressive brand campaign pushing the performance and innovation of Nike Flyknit globally. See full project here: http://mvsm.com/project/flyknit CREDITS — Concept, Design & Direction: ManvsMachine Client: Nike […]

The Shark In The Park

The Shark in the Park visualizes the growth and development process of a special strawberry species called “Parco Pistris” which has been discovered by a Korean scientifical research group KSPRI in 2016. KSPRI commissioned animation-director-collective Polynoid to take their research and create a visualisation that would feature all of the actually pretty stunning facts about […]

Adidas Football – Nemeziz Ocean Storm

Another set of sneaker assets prepared for Woodblock Berlin. Pushing those details even more! Enjoy! Likes: 21 Viewed: 70 source